Schedule Grid

All sessions will be in the Stata Center, MIT building 32.

(Note: This list is subject to change between now and conference time, due to the variegated hazards of life.)

See the schedule in list form

Friday evening (June 14)

6:30–7:00 Early sign-in (Stata lobby)
7:30–8:30 Twine Untangled: A Beginner’s Workshop – Chris Klimas, Stuart Moulthrop (room 141) Teach Lamp: IF Workshop for Educators – Brendan Desilets, Matt Farber (room 144) Make Lamp: Crafting Parser-Based IF with Inform 7 – Anastasia Salter, Judith Pintar (room 155)

If you’re arriving Friday evening but you’re not interested in the workshops, meet other attendees in the Stata Center lobby!

Saturday (June 15)

9:00–10:00 Sign-in; breakfast (Stata lobby)
10:00–10:15 Welcome and opening remarks (room 123)
10:15–11:15 Keynote: Shaping Your Story with Emotional Intelligence – Natalia Martinsson (room 123)
11:30–12:30 Twine: Past, Present, Future – Chris Klimas (room 123) Dissecting the Bandersnatch With a Vorpal Blade: What Netflix’s Choose Your Own Adventure Got Right and Got Wrong – Heather Albano, Mary Duffy, Jason Stevan Hill, Emily Short, Ian Thomas (room 141) All the World’s a Screen: How Improv and Playwriting Can Inform Digital Narrative – Aaron Zemach (room 155)
12:30–1:15 Lunch (Stata lobby)
1:15–2:15 How Making Videogames Turned Me Into a Depressed Gay Communist – Dietrich “Squinky” Squinkifer (room 123) How Telltale Designed Tools for Efficient Narrative Development – Zacariah Litton, Carl Muckenhoupt (room 141) Writing Within the Lines: Designing IF Without Scope Creep – Cat Manning (room 155)
2:30–3:30 Modernising and Opening: Inform for the 2020s – Graham Nelson (room 123) ??? (room 141) What Digital Storygames Can Learn From Analog Storygames – Aaron A. Reed (room 155)
3:45–4:45 The Math Behind the Drama: Writing IF Like a Pop Song – Katherine Morayati (room 123) “You Are Standing in a Classroom...” Meet the IFTF Education Committee – Judith Pintar, Anastasia Salter, Chris Klimas, Stuart Moulthrop, Brendan Desilets, Matt Farber (room 141) Designing Games That Listen – David Kuelz (room 155)
5:00–6:00 Writing Gender in Historical Narratives – Rebecca Slitt (room 123) Lightning Talks – Mark Baumann, Ian Michael Waddell, Toiya Kristen Finley, Ben Schneider (room 141) Plotting: How Save the Cat Can Save Your Game – Amanda Gardner (room 155)

Sunday (June 16)

9:00–10:00 Sign-in; breakfast (Stata lobby)
10:00–11:00 Integrating and Assessing Interactive Design through Interactive Fiction using Ink – Taylor Howard, Rachel Donley (room 123) Meet the IFTF Board – Jason McIntosh, Andrew Plotkin, Judith Pintar, Chris Klimas, Liza Daly (room 141) Location-Based Gaming: Writing for the Real World – Austin Auclair (room 155)
11:15–12:15 Narrative Immersion in Escape Room Games – Laura E. Hall (room 123) Consent and Continuity: Writing Interactive Romance – Rebecca Slitt et al (room 141) Player Will Remember This – Why Dialogue Systems Make or Break Player Engagement – Julius Kuschke (room 155)
12:15–1:00 Lunch (Stata lobby)
1:00–2:00 Engineering Empathy – Dave Gilbert (room 123) Narrative on the Smartphone Screen: Writing for Interactive Story Games – Toiya Kristen Finley et al (room 141) Introduction to JavaScript for IF Authors – Claire Furkle (room 155)
2:15–3:15 Making Horror: Hacking the Brain in Games – Ian Thomas (room 123) Narrative Intelligence in Interactive Storytelling – Chris Martens, Stephen Ware, Stacey Mason, Aaron A. Reed (room 141) Mathematics Through Narrative – Mike Spivey (room 155)
3:30–4:30 Worldbuilding Out of Bounds – Jess Haskins (room 123) Cragne Manor Postmortem – Mike Spivey and the Cragnites (room 141) Dinosaurs, Podcasters, and Wake Words, Oh My!: The Narrative Design of Earplay’s Jurassic World Revealed – Heather Albano (room 155)
4:45–5:30 Wrap-up, feedback session (room 123)