Here is a sampling of the confirmed speakers for NarraScope 2024.
(We have more speakers to announce; this is just a sample! Talk titles are preliminary. Schedule days and times are not yet finalized. We'll get there.)
- The End of the Day: Turning a solo RPG into an IRL public art installation (April Soetarman)
- My Experience as a First Time Visual Novel Writer (Valencia Coleman)
- Everything is Storytelling – But is it Coherent? (Gary Chadwick)
- Inviting the Player to Practice Positive Self-Talk (Nicholas O'Brien)
- Using IF Tools for Introductory Astrophysics Tutorials (Michael Stage)
- It's Still Too Complicated: Developing a Storytelling Game System for Low-Resource Classrooms (Scott Nicholson)
- Teaching About Mental Illness through Play (Tim Rattray)
- First Person Talkers: Simulating Conversation (Geoffrey Golden)
- Between the Story and the World: Better Interactive Worldbuilding (Ben Schneider)
- Random Testing for Narrative Games (Autumn Chen)
- Make the Player Do the Writing (Ziba Scott)
- Game Arts Education: Bridging Narratology and Ludology (Shaun Foster)
- Germinating Playwriting from The Quiet Year (Will Lowry)
- Architectural Storytelling: Worldbuilding through Time (Katryna Starks)
- Refracting Freytag's Pyramid: Aleatory Elements and Interactive Fiction to Teach Narrative Design (Trent Hergenrader)
- Strong Characterization in Short Games (Tabitha O'Connell)
- How Belgian Reality TV Made Me a Better Game Designer (Sophie Mallinson)
- AI is Obsolete: Generative Glitch Narratives (nilson carroll)
- Telling stories through translation: the trials and tribulations of using language translation as a game mechanic (Jet Vellinga)
- Stories to Get Us Through the Night: An Experiment in Using Branching Narratives for Theatre (Isabelle Smith, Erin Gray)
- It’s All in the Cards: Tarot, Pattern Language and Player Agency (Joseph Sutton)
- Let's Keep Talking About Collecting Narrative Games in Libraries (Colin Post)
- Building empathy through interactive fiction in the video game Peaceland: Choose Your Memory. (M. Kristana Textor, Josh Stead-Dorval)
- Genre As A Lens - A Holistic Genre-Driven Approach to Game Narrative Analysis (Hélène Lupa)
- Teaching IF: or How to walk into a classroom with a bunch of red balloons and walk out with a story (Deena Larsen)
- What the glulx? -- the Inform tech stack (Zed Lopez)
- Big Story, Tiny Engine: Hacking Bitsy to Tell Rich, Puzzle-Driven Stories (Nat Mesnard, Elana Bell Bogdan)
- Relikpunk Oddities: Alternate Realities, Critical Making, and the Production of Narrative Ephemera (Rainer Wren Dalton, Laya Liebeseller, E.L. Meszaros, Mairi Nolan)
- The Art of the Shitty First Draft (Rick Stemm)
- The Time Travel Agency's DATTOPIAS (Jocelyn Ibarra)