Schedule

Here is a sampling of the confirmed speakers for NarraScope 2024.

(We have more speakers to announce; this is just a sample! Talk titles are preliminary. Schedule days and times are not yet finalized. We'll get there.)

  • The End of the Day: Turning a solo RPG into an IRL public art installation (April Soetarman)
  • My Experience as a First Time Visual Novel Writer (Valencia Coleman)
  • Everything is Storytelling – But is it Coherent? (Gary Chadwick)
  • Inviting the Player to Practice Positive Self-Talk (Nicholas O'Brien)
  • Using IF Tools for Introductory Astrophysics Tutorials (Michael Stage)
  • It's Still Too Complicated: Developing a Storytelling Game System for Low-Resource Classrooms (Scott Nicholson)
  • Teaching About Mental Illness through Play (Tim Rattray)
  • First Person Talkers: Simulating Conversation (Geoffrey Golden)
  • Between the Story and the World: Better Interactive Worldbuilding (Ben Schneider)
  • Random Testing for Narrative Games (Autumn Chen)
  • Make the Player Do the Writing (Ziba Scott)
  • Game Arts Education: Bridging Narratology and Ludology (Shaun Foster)
  • Germinating Playwriting from The Quiet Year (Will Lowry)
  • Architectural Storytelling: Worldbuilding through Time (Katryna Starks)
  • Refracting Freytag's Pyramid: Aleatory Elements and Interactive Fiction to Teach Narrative Design (Trent Hergenrader)
  • Strong Characterization in Short Games (Tabitha O'Connell)
  • How Belgian Reality TV Made Me a Better Game Designer (Sophie Mallinson)
  • AI is Obsolete: Generative Glitch Narratives (nilson carroll)
  • Telling stories through translation: the trials and tribulations of using language translation as a game mechanic (Jet Vellinga)
  • Stories to Get Us Through the Night: An Experiment in Using Branching Narratives for Theatre (Isabelle Smith, Erin Gray)
  • It’s All in the Cards: Tarot, Pattern Language and Player Agency (Joseph Sutton)
  • Let's Keep Talking About Collecting Narrative Games in Libraries (Colin Post)
  • Building empathy through interactive fiction in the video game Peaceland: Choose Your Memory. (M. Kristana Textor, Josh Stead-Dorval)
  • Genre As A Lens - A Holistic Genre-Driven Approach to Game Narrative Analysis (Hélène Lupa)
  • Teaching IF: or How to walk into a classroom with a bunch of red balloons and walk out with a story (Deena Larsen)
  • What the glulx? -- the Inform tech stack (Zed Lopez)
  • Big Story, Tiny Engine: Hacking Bitsy to Tell Rich, Puzzle-Driven Stories (Nat Mesnard, Elana Bell Bogdan)
  • Relikpunk Oddities: Alternate Realities, Critical Making, and the Production of Narrative Ephemera (Rainer Wren Dalton, Laya Liebeseller, E.L. Meszaros, Mairi Nolan)
  • The Art of the Shitty First Draft (Rick Stemm)
  • The Time Travel Agency's DATTOPIAS (Jocelyn Ibarra)