See the schedule in list form.
All times are shown in US Eastern time.
Friday (June 21) – online workshops
Scheduling in progress!
Friday (June 21) – in-person workshops
Scheduling in progress!
(Early badge pick-up will be available Friday from 3pm to 6pm.)
Saturday (June 22)
9:00–9:45
(US Eastern) |
Sign-in, badge pick-up, and breakfast (Lobby) | ||
9:45–10:00
(US Eastern) |
Opening remarks (Theater) | ||
10:00–11:00
(US Eastern) |
Keynote: Spatial Tales and Highland Songs – Nat Clayton (Theater) | ||
11:00–11:30
(US Eastern) |
Break (30 min) | ||
11:30–12:30
(US Eastern) |
Interactive Fiction as Embodied Storytelling: Why We Need to Think about Immersive Player Types – Judith Pintar (Theater) | What the Glulx? The Inform Tech Stack – Zed Lopez (Room A – remote presentation) | Interactive Fiction in the Library – Brendan Desilets, Colin Post (Room B) |
12:30–13:30
(US Eastern) |
Lunch (60 min) (Lobby) | ||
13:30–14:00
(US Eastern) |
It’s All in the Cards: Tarot, Pattern Language and Player Agency – Joseph Sutton (Theater) | Make the Player Do the Writing – Ziba Scott (Room A) | Using IF Tools for Introductory Astrophysics Tutorials – Michael Stage (Room B) |
14:00–14:15
(US Eastern) |
Break (15 min) | ||
14:15–14:45
(US Eastern) |
Telling Stories Through Translation: The Trials and Tribulations of Using Language Translation as a Game Mechanic – Jet Vellinga (Theater) | Random Testing for Narrative Games – Autumn Chen (Room A – remote presentation) | AI is Obsolete: Generative Glitch Narratives – nilson carroll (Room B) |
14:45–15:15
(US Eastern) |
Break (30 min) | ||
15:15–15:30
(US Eastern) |
Architectural Storytelling: Worldbuilding through Time – Katryna Starks (Theater) | Strong Characterization in Short Games – Tabitha O’Connell (Room A) | The End of the Day: Turning a Solo RPG into an IRL Public Art Installation – April Soetarman (Room B – remote presentation) |
15:30–15:45
(US Eastern) |
Refracting Freytag’s Pyramid: Aleatory Elements and Interactive Fiction to Teach Narrative Design – Trent Hergenrader (Theater) | My Experience as a First Time Visual Novel Writer – Valencia Coleman (Room A) | How Belgian Reality TV Made Me a Better Game Designer – Sophie Mallinson (Room B – remote presentation) |
15:45–16:00
(US Eastern) |
Rocks and Why They Matter – Hexe Fey (Theater) | Inviting the Player to Practice Positive Self-Talk – Nicholas O’Brien (Room A) | Everything is Storytelling – But is it Coherent? – Gary Chadwick (Room B – remote presentation) |
16:00–16:30
(US Eastern) |
Break (30 min) | ||
16:30–17:30
(US Eastern) |
The Art of Ludic Adaptation: How to Make Games Out of Books, Movies, or Almost Anything – Tim Bryant (Theater) | Building Captivating Character Psychology using the Enneagram – David Kuelz (Room A) | The Time Travel Agency’s DATTOPIAS – Jocelyn Ibarra (Room B – remote presentation) |
Sunday (June 23)
9:00–10:00
(US Eastern) |
Sign-in, badge pick-up, and breakfast (Lobby) | ||
10:00–11:00
(US Eastern) |
The Art of the Shitty First Draft – Rick Stemm (Theater – remote presentation) | Big Story, Tiny Engine: Hacking Bitsy to Tell Rich, Puzzle-Driven Stories – Nat Mesnard, Elana Bell Bogdan (Room A) | Choose Your Own Ed-venture: Multi-User Dungeons and Computer Science Education – Douglas Luman (Room B) |
11:00–11:15
(US Eastern) |
Break (15 min) | ||
11:15–11:45
(US Eastern) |
Utsuge and Nakige in the Dating Sim Genre: Why is There So Much Death in my Dating Games? – Mar Ferreri (Theater – remote presentation) | First Person Talkers: Simulating Conversation – Geoffrey Golden (Room A) | Game Arts Education: Bridging Narratology and Ludology – Shaun Foster (Room B) |
11:45–12:00
(US Eastern) |
Break (15 min) | ||
12:00–12:30
(US Eastern) |
Genre As A Lens: A Holistic Genre-Driven Approach to Game Narrative Analysis – Hélène Lupa (Theater) | Between the Story and the World: Better Interactive Worldbuilding – Ben Schneider (Room A) | Teaching IF: or How to Talk Into a Classroom with a Bunch of Red Balloons and Walk Out With a Story – Deena Larsen (Room B) |
12:30–13:30
(US Eastern) |
Lunch (60 min) (Lobby) | ||
13:30–14:00
(US Eastern) |
Building Empathy Through Interactive Fiction in the Video Game Peaceland: Choose Your Memory. – M. Kristana Textor, Josh Stead-Dorval, Marcia Byron Hartwell (Theater) | Stories to Get Us Through the Night: An Experiment in Using Branching Narratives for Theatre – Isabelle Smith, Erin Gray (Room A) | Let’s Keep Talking About Collecting Narrative Games in Libraries – Colin Post (Room B) |
14:00–14:15
(US Eastern) |
Break (15 min) | ||
14:15–14:45
(US Eastern) |
Teaching About Mental Illness through Play – Tim Rattray (Theater – remote presentation) | Germinating Playwriting from The Quiet Year – Will Lowry (Room A) | It’s Still Too Complicated: Developing a Storytelling Game System for Low-Resource Classrooms – Scott Nicholson (Room B) |
14:45–15:15
(US Eastern) |
Break (30 min) | ||
15:15–16:15
(US Eastern) |
Hope in the Transcendental – Alexander Swords (Theater – remote presentation) | TBA (Room A) | A Game Design Analysis of Improv Theater – Matthew Vimislik (Room B) |
16:15–16:30
(US Eastern) |
Break (15 min) | ||
16:30–17:30
(US Eastern) |
Wrap-up (Theater) |